翻訳と辞書
Words near each other
・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Girl Genius: The Works : ウィキペディア英語版
Girl Genius: The Works

''Girl Genius: The Works'' is a card game played with a specially designed deck of 108 cards. The game, designed by Phil Foglio and James Ernest, takes its theme from the "gaslamp fantasy" of the ''Girl Genius'' comic book series. The goal is to be the first player to reach 100 points by "popping" cards out of a two-dimensional layout.
Unlike most games published by Cheapass Games, ''Girl Genius: The Works'' has high-quality laminated cards with detailed designs. It was nominated for two Origins Awards (Best Abstract Card Game and Best Graphic Presentation of a Card Game) in 2001, but did not win in either category. (The awards went to ''Cosmic Coasters'' and ''Zombies!!!'', respectively.)
''Girl Genius: The Works'' uses gaming mechanics similar to those in the collectible card game ''XXXenophile'', based on Foglio's earlier graphic-novel work. ''XXXenophile'''s gameplay is largely the same as the present game's, except that the former has each player compose a deck from the pool of 270 available cards, while the latter has a fixed 108-card deck. ''XXXenophile'' is now out of print.
==Rules and Gameplay==

Each card in the game has symbols along each of its four edges. The symbols, which come in five types, range in number from one to eight. Each card also has a point value between 0 and 9, and most of the cards have instructions which must be followed when the card is popped.
The game starts with the laying out of 12 cards in a lattice pattern ("the Works"), all face-down, except for two corner cards which are positioned face-up. Each player starts with a hand of five cards, and a score pile, which is initially empty. The players then take their turns in order around the table. Each turn consists of five stages:
*Flip a card. If there are any face-down cards in the Works, flip one face-up.
*Spin a card. Pick up any one face-up card, spin it 180 degrees, and put it back in its place.
*Check. Consider in turn each of the four edges of the card you just spun. If the type of symbol on an edge matches the type of the symbol on the neighboring card's edge, then the card with the more symbols "pops" out of the Works. If they have the same number of symbols, both cards pop.
*Replace cards. Any blank spaces in the Works created by removing cards on this turn are now filled with new cards from the hand of the player who created the blank space. The new cards are always placed face-up, except as detailed in the instruction for "Bärenkönig," whose replacement is played face-down. (If the replacing player runs out of cards, then she must draw cards from the draw pile ''one at a time'' to finish the replacement stage.)
*Draw cards. Each player now draws cards from the draw pile until he has at least five cards. (If a player already has at least five cards, then that player draws no cards.)

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Girl Genius: The Works」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.